Archive for the Healer Category

The Race for a Mace

Posted in Achievements, Healer, Priest on January 7, 2011 by PetitMew

We’re all buffed up with tons of stamina, five levels higher than before and got far better gear then we could get from Ulduar. So why did I go there yesterday with some of my guild members? The almighty legendary mace that is why!

Many of us wanted to go get the Proto-Drake from the hardmodes as we simply did not have that many people to do it before and we also want to get the guild achievements. My reason for going is to finish my mace off as I had collected and paid with DKP a whole nine out of thirty fragments! Yeah you read that right, a whole nine out of thirty. What was more painful was we only have three bosses left to kill and so far only one fragment has dropped making my total go up from nine to… ten!

On top of the fact the fragments are rare to drop from bosses there’s the issues which I have used as the subject of this entry. A race tends to have more than one person taking part, and that’s the case for this mace. To be honest I was somewhat willing to pass the fragments to anyone else in the guild who had more fragments then me, but I knew I had the most. However this didn’t stop the issue that people were actually wanting to roll for every single fragment making it less and less likely the guild ever getting the damn thing as each fragment gets rolled for and given to someone else each time. I’d probably not care so much if wasn’t for the fact I spent a stupid amount of DKP to get the first fragment and fought for them each time, perhaps I hoped the fighting would stop now that it’s “old content”. I was proven wrong.

In other news Disc Priests should be jumping for joy right now. The one thing I hated about Holy was their talent Holy Concentration which meant spirit was pretty much super awesome for them and Disc priests were left wondering whether they should respec or flood themselves with so much spirit. Well it got nerfed! And what did we get? Rapture got buffed, Focused Will got buffed, Grace got made so it can be active on more than one person, Shield got buffed… you know I could be here all day so lets just say we got totally buffed up and feel pretty darn chuffed about it.

Okay well that’s me out for a while. Sorry I haven’t posted in ages but it was Christmas, got sick (still am sick), slowly got to Level 85 and right now too fearful to heal a heroic after hearing so many horror stories. Gulp!

~Chako

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Discipline Gets Buffed

Posted in Healer, News, Priest on November 12, 2010 by PetitMew

Disc priests out there must be jumping for joy after hearing the updates being placed in the beta.

  • Power Word: Barrier duration reduced to 10 sec, down from 25 sec. No longer absorbs a given amount of damage, now reduces all damage done to friendly targets by 30%. While within the barrier, spellcasting will not be interrupted by damage.
  • Divine Aegis now also procs from all heals from Prayer of Healing.
  • Grace now increases all healing received from the Priest by 4/8%, up from 2/4%.

What does this mean? Blizzard are trying to make it so Discipline priests can be single and multiple target healers. Power Word: Barrier make last for only 10 seconds compared to now, however it no longer absorbs a given amount of damage so it won’t just disappear when that amount of damage has been dealt to the Barrier. You will find the glyph for Barrier much more useful now so you better have learnt it! Divine Aegis now procs on Prayer of Healing, making this heal a must cast spell for Disc priests.  Fantastic! As for Grace… come on what can I saw apart fomr WOOHOO!

Seriously these small updates on Discipline really have got me hyped for the expansion. I really hope these don’t get removed or changed back to their old ways. Fingers crossed, just incase!

In other news MMO-Champion posted nice pictures of the Tier 11 gear including Death Knight and Priest Normal AND Heroic. I actually like the Priest set and don’t care much for the helm, but that’s what Hide Helm is for. 😉

 

Priest Disc Glyphs

Posted in Healer, Priest on October 24, 2010 by PetitMew

As of patch 4.0.1 several new things have happened, including new glyphs and once you have learnt a glyph you know it for life. But what glyphs are helpful as a priest healer?

Primes
Glyph of Penance – Reducing the cooldown of your speciality spell really is useful. Penance is a heal that Disc priests should be using when it’s available.
Glyph of Power Word: Barrier – This will increase healing when inside the barrier by 10%. Casting this over your group or raid members at the right time with this glyph on will really help when comes to healing and trying to be careful with your mana consumption which will be something that’ll be on your mind come Cata.
Glyph of Power Word: Shield – Shields are still important as a Disc priest and the healing bonus from this glyph just means you should have this in one Prime slot.

Majors
Glyph of Divine Accuracy  – Presuming you have taken the Smite healing talents then this is a must have as it gives you the hit you need for Smite healing.
Glyph of Inner Fire – You should always have Inner Fire up and the extra armor ain’t exactly all that bad.
Glyph of Fade – This just reduces the cooldown of Fade. Not fantastic but options start to get a bit so-so in the Major Glyph section.
Glyph of Mass Dispel – Err yeah… can be rather handy in fights where you require to dispel often. Learning it will be helpful but I’d just use vanishing powder and remove one if dispelling a large amount of people is something I need to do in an upcoming fight.
Glyph of Pain Suppression –  I have to admit, I don’t have this talent no more as I just don’t use it and no one cares for it no more. This of course could change, but it’s been the case for a while now. If I did have it then this could be something I’d consider taking.
Glyph of Smite – not really very good unless you are hitting stuff with Holy Fire first and I have yet to find myself doing this.

Minors
Glyph of Fading – Just reduces the cost of your Fade spell.
Glyph of Fortitude – Again it’s a mana reduced glyph.
Glyph of Levitate – No need for bloody feathers!
Glyph of Shadowfiend – I don’t have this but some people like this. If your fiend dies from damage you receive 5% of your maximum  mana.